Post by bladeghost on Dec 27, 2010 16:49:04 GMT -5
Anybody seen this, an interview with toby sells that worked on phantasm 2, I found this interesting and thought I'd share the find...
www.horror-101.com/?p=1232
here's an excerpt:
H101: One of your earliest projects was a uncredited job on Phantasm II. How much did you contribute to the film? Was it intimidating working on the sequel to a classic?
TS: There were several of us that did not get screen credits on Phantasm II, which was the productions fault, not Mark Shostrom’s. Mark is a wonderful guy. He gave me my big break, and I learned a lot from him. My contribution to the film is actually very sentimental to me. I honestly thought my first professional day in L A would be sweeping Mark’s floors or making molds at best; I started out by Bob Kurtzman showing me a sketch of the guy with the sphere in his mouth. He then looks at me and says, “How long do you think it would take to sculpt this?” I think I said “A day or so.” Bob looks at me and grins and says, “You have until 5:00 today.” So I sculpted it and we molded it the next day. That was a big deal for me to sculpt on my first day in an L A shop. Kurtzman applied the make up on set. I assisted Bob applying the ear gag on the priest, Kenneth Tigar. It was for the scene where Father Meyers get his ear sliced off by one of the flying spheres. We actually laid him on a hospital gurney and the back drop of the hall was inverted horizontally, and I was on a ladder dropping this plastic ball by Kenneth’s ear. Bob had the ear attached with KY jelly and a monofilament attached to the foam latex ear. So every time I dropped it, Kurtzman would tug on the monofilament and the ear would fly off. I think I dropped that d**n ball for at least an hour! It was a lot of fun. I loved working with Bob and Gregg. I was so happy for them and Howard when they started KNB, and look at them now.
As far as working on a sequel, I was a big fan of the first Phantasm. It definitely had its nostalgic value working on Phantasm II, but honestly, I was just an FX grunt. I had very little if any creative control; that was up to Mark and Greg Nicotero. Nevertheless, it was very cool to work on Phantasm II.
www.horror-101.com/?p=1232
here's an excerpt:
H101: One of your earliest projects was a uncredited job on Phantasm II. How much did you contribute to the film? Was it intimidating working on the sequel to a classic?
TS: There were several of us that did not get screen credits on Phantasm II, which was the productions fault, not Mark Shostrom’s. Mark is a wonderful guy. He gave me my big break, and I learned a lot from him. My contribution to the film is actually very sentimental to me. I honestly thought my first professional day in L A would be sweeping Mark’s floors or making molds at best; I started out by Bob Kurtzman showing me a sketch of the guy with the sphere in his mouth. He then looks at me and says, “How long do you think it would take to sculpt this?” I think I said “A day or so.” Bob looks at me and grins and says, “You have until 5:00 today.” So I sculpted it and we molded it the next day. That was a big deal for me to sculpt on my first day in an L A shop. Kurtzman applied the make up on set. I assisted Bob applying the ear gag on the priest, Kenneth Tigar. It was for the scene where Father Meyers get his ear sliced off by one of the flying spheres. We actually laid him on a hospital gurney and the back drop of the hall was inverted horizontally, and I was on a ladder dropping this plastic ball by Kenneth’s ear. Bob had the ear attached with KY jelly and a monofilament attached to the foam latex ear. So every time I dropped it, Kurtzman would tug on the monofilament and the ear would fly off. I think I dropped that d**n ball for at least an hour! It was a lot of fun. I loved working with Bob and Gregg. I was so happy for them and Howard when they started KNB, and look at them now.
As far as working on a sequel, I was a big fan of the first Phantasm. It definitely had its nostalgic value working on Phantasm II, but honestly, I was just an FX grunt. I had very little if any creative control; that was up to Mark and Greg Nicotero. Nevertheless, it was very cool to work on Phantasm II.