bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 1, 2010 23:47:55 GMT -5
Another shot under construction, darn sphere was attacking me while I was taking this screenshot....
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Post by gopher in heat on Oct 2, 2010 18:01:57 GMT -5
Gorgeous shot!
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 2, 2010 23:48:36 GMT -5
Thanks Bud!, I have a question for everybody, I need a new title for this, anyone have any suggestions? I came up with: PHANTASM BEYOND and /or PHANTASM EXTENDED There has to be a better name for this.... anybody?
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Post by krakenslayer on Oct 3, 2010 16:54:44 GMT -5
Hi dude, The Hanging Tree level looks starkly stunning, very atmospheric and the tree looks incredible silhouetted against the night sky. Really, really great work; I think this could be something really special. ;D If I may make a suggestion, would it be possible to animate the starry sky texture so that a) the stars twinkle and shimmer realistically, and b) the stars and constellations roll across the heavens over the course of the night, just like they do in real life due to rotation of the earth, like this: www.youtube.com/watch?v=urImsKh4wNU&feature=channelOh, and out of those titles, definitely Phantasm Beyond. Phantasm Extended sounds like a special edition DVD or something, and not a stand-alone story/game. Or Phantasm Infinity?
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Post by bigphan1990 on Oct 3, 2010 21:56:46 GMT -5
My titles for the game:
-Phantasm The Game -Phantasm: The Never Dead -Phantasm: Into The Domain -Phantasm: The Tall Man -Phantasm: The Tall Man's Domain -Phantasm: Beyond The Gates -Phantasm: Beyond The Grave
Pick whichever you like.
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vitaman2007
Sentinel Sphere
"Be de be de be de...f#@ you Buck!"
Posts: 698
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Post by vitaman2007 on Oct 4, 2010 9:03:09 GMT -5
Thanks Bud!, I have a question for everybody, I need a new title for this, anyone have any suggestions? I came up with: PHANTASM BEYOND and /or PHANTASM EXTENDED There has to be a better name for this.... anybody? I've been "brain storming" for a quick bit, and depending whether the game is more shooting or exploring, these might seem a little "too deep". PHANTASM: The Reticent Journey Phantasm Transcendence Phantasm Paradox PHANTASM LOST Maybe these can springboard someone into coming up with something better.
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 5, 2010 16:54:17 GMT -5
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Post by gopher in heat on Oct 6, 2010 12:47:15 GMT -5
It's really looking incredible, man. Color me more than impressed!
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Post by krakenslayer on Oct 7, 2010 16:35:01 GMT -5
Just my feeling, but I think the subtitle should not be more than one or two (at most) words in length and should not directly reference the Tall Man or any other character or event by name. It needs to be sharp and impactful, but also vague and mysterious.
I actually really like BigPhan's suggestion of Phantasm: The Game because of the multiple layers of meaning involved. At first it seems like just a vanilla title, but then we remember the strategic "game" played out between Reggie, Mike, Jody and the TM and the other layers unfold, kind of like the meaning of the films.
I also like Beyond Phantasm, as it ties in with how are now travelling "beyond" merely watching the films and delving interactively into the very realms we have hitherto explored only passively. Tthe word "beyond" also connotates "the beyond" (the unknown, deep space, the afterlife) and has some quite Lovecraftian overtones.
Another idea could be to use astronomical terms. Think about how the visual image of the eclipse was used in Phantasm 3 & 4 - the shadow of the lunar orb blocking out the light of the sun as the sphere in Mike's head casts a shadow upon his existence. Phantasm: Eclipse sounds cool but there is now a Twilight movie called that and you risk losing your credibility with horror fans if they start thinking this is some kind of crossover work, haha! Ecliptic perhaps? It derives from the same root and it definition is the circular path traced by the sun across the sky over the course of a year. This sort of mirrors the journeys undertaken by both Mike and the Tall Man, journeys that take them essentially back to where they started. Occultation would be good too because it has a very similar meaning to "eclipse" (it's basically the same thing but more general: eclipses happen to the sun and the moon, occultation can happen to any celestial body; for example, the moon passing in front of a star and blocking it from view is an occultation), and "occult" has other suggestions that are eerie and mysterious, but the word itself feels a little too clunky and contrived for a smooth-sounding title.
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 7, 2010 21:24:56 GMT -5
I've made one possible opening title splash screen, here's what it looks like so far... Also I'm currently working on a completly new version of the Dunsmuir house from scratch with more details and areas.. here's a brief look at it's construction..
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 10, 2010 12:35:03 GMT -5
Here's a happy progress shot....more soon.... morningside is coming along nicley, especially since I started over on it from the beginning I like it better because I've been able to add more detail than before and the interior is actually inside.
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Post by bigphan1990 on Oct 10, 2010 19:27:01 GMT -5
Looks good!
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Post by pumpmonkey on Oct 11, 2010 10:22:27 GMT -5
Some good suggestions here. Naturally the idea of the series as the header will draw the most attention.
Krakenslayer must be in marketing! He's really hit the hammer on the head there.
Keep the suggestions coming, because until the game is complete, the title is considered a Working Title (wt). Anything from
Phantasm: Through the Gates to Phantasm: It's Never Over
They're all good!
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 11, 2010 23:39:37 GMT -5
Anybody know what kind of font this is for the dunes sign? or have a pic of the sign flat on?else I'll have to guess and fake it. The screenshot is a little bright to show some details.. it's different at night. The outside of the dunes cantina, Inside theres shattering glass, flying bullets feirce gunfight in here I tell ya.
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Post by gopher in heat on Oct 12, 2010 6:48:09 GMT -5
Excellent recreation!
As for the font, there's no way to know for sure. It's probably custom. What I can tell you is that it's obviously a serifed western-style font.
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Post by pumpmonkey on Oct 12, 2010 8:18:39 GMT -5
Yea...Trying to isolate a particular font is pretty tough (at least for me it is). Might have to 'image" it instead?
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 12, 2010 9:25:11 GMT -5
This should give a better idea of what the first visit to dunes is going to be like sorta, it's still a very early build , even after 18+ hours so far on it, I still have the bar to build as well as the surrounding areas. my concern is getting it working first then fancy it up after... for the letters on the sign I may draw it by hand and then scan it, as it is, its unreadable because the screen capture is too small and becomes blurry when scaled up. What's that on the bottom of the sign a phone number? or an est year? It's hard to tell, anyone know? Here's a quick vid in action of the preview test so far: www.youtube.com/watch?v=ZYcg4dkCaJcadd in a few grenades and stir gently...... ;D
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 13, 2010 9:31:09 GMT -5
Here's another perspective with some of morningside and more details in Dunes Cantina and jeb's lab. www.youtube.com/watch?v=52sTvbwi7MgI just found out this is blocked in germany by youtube, srry guys. It seems available everywhere else so far though. will update if this changes. It may be because of the tune on the car radio in the cinematic. It's only a small portion of a song too...amusing how youtube filters these things. As it goes a marine soldier has been sent to investigate a disturbance at morningside mortuary because law enforcement has been tied up with other calls. when the marine goes missing he is found dead and a funeral takes place , a telegram is sent to you the player to attend and you make your way to the funeral. you stop at dunes cantina for a brew, then stop by the fortune teller along the way to morningside, and so on .......That's the concept so far but I'm thinking of changing it around to where you investigate the missing soldiers dissapearence. Any Ideas? Thanks.....
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Post by KillerSphere on Oct 13, 2010 10:39:49 GMT -5
bladeghost,
I've noticed that all your recent stuff is Doom 3 based. What happened to UDK? Or are you somehow building in UDK and then porting to Doom 3?
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bladeghost
Graver
Project:Phantasm UDK/D3 Author
Posts: 181
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Post by bladeghost on Oct 13, 2010 16:58:25 GMT -5
bladeghost, I've noticed that all your recent stuff is Doom 3 based. What happened to UDK? Or are you somehow building in UDK and then porting to Doom 3? Actually the reverse is true I'm building in doom 3 and porting over to UDK and developing a different version in UDK as it is a different environment to build in. It's like this you can build in d3 and bring assets to udk but you cannot build in udk and bring assets over to d3 as easily. In d3 many things are already built from the base game and are easily made into phantasm related elements, as to where in UDK I have to build everything from scratch without help from anyone. so that will take longer to make. I'm still building a UDK version but in parrallel with d3. Since my first initial D3 Phantasm mod game, which was made very hastily I felt that deserved an update as I did with my Event Horizon mod project. I'm more familiar with D3 development than I am with UDK as I'm still learning a few things with that platform. I appreciate what some of it can do , it just takes longer to do it in UDK. also the assets for UDK are much larger in file size as well so consoladating everything is another aspect on its own. Much of the format for both platforms are using .tga's for textures and .ase's for models. So you see what I'd like to do is make an update to the first Phantasm D3 mod I made and release that sooner and still keep working on a UDK version with different elements to keep things apart and interesting. Theyre both simular and yet different, so playing each one you will find and see different things. So fear not there will be two versions for everyone to have and enjoy. On a side note I did try out as an experiment making jeb's lab as a standalone app using the Unity engine (for both mac and PC) however I feel that that platform could still use a few updates as the lighting for instance projects concentric rings on the walls that are unsightly and ruins the visual. so I'll leave that for another time. So the actual answer to your question is : There will be two versions ,one for D3, and one for UDK. edit: I'd also like to explain the differences a bit more between the two. In D3 the scaling option isnt an option so models have to be scaled correctly on a 76 unit mesurement according to the players height which is an average of 6 feet high, in unreal it's 96 units high with a difference of 20 units, a scaling difference of 1.16. In D3 the models are in easily accesible seperate folder where in UDK they are all compresed in a unifyed package. so getting the models back out is a bit labor intensive. to where the model in d3 is seperated and raw,in udk its compressed and sequenced. Hope this explains the difference between the two a little bit.
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